Jose Abalos

Level Designer/Scripter

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Treyarch – Associate Game Designer

September 2016 – October 2018


  • Call of Duty: Black Ops 4 (May 2017 – October 2018)
  • Call of Duty: Black Ops 3: Zombies Chronicles (September 2016 – May 2017)


  • Took ownership of the Zombies map Blood of the Dead, establishing player spawns, enemy spawns, playable areas, doors, perk machines locations and wallbuy locations.
  • Implemented several sidequests and three steps for the Main Quest for the map Blood of the Dead using our propietary tools: Spoon Quest, Pack-a-Punch Quest, Hell’s Retriever Quest, Hell’s Redeemer Quest, Monkey Bomb Quest and Achievements.
  • Wrote documentation for Hero Weapons and Sidequests in Blood of the Dead.
  • Collaborated with lead designers, animators, environment artists and sound teams in porting eight Zombies maps into the Call of Duty: Black Ops 3 engine. Took ownership of maps Ascension, Kino der Toten and Origins.

Disney Interactive/Avalanche Software – Level Designer

June 2014 – May 2016


  • Disney Infinity 2.0  (June 2014 – September 2014)
  • Disney Infinity 3.0 (October 2014 – January 2016)
  • Disney Infinity 4.0 (Cancelled) (October 2015 – May 2016)


  • Took ownership of six levels built using Maya and proprietary tools, from concept to post-launch support.
  • Built five levels using Disney Infinity’s Toy Box tools that users could download from their consoles.
  • Selected from the community to work full time at Avalanche Software



  • C#/C++
  • Blueprint
  • Kismet
  • Lua
  • Proprietary


  • Radiant
  • Unreal Engine 4
  • Unity
  • UDK
  • Source
  • Proprietary


  • Maya
  • Photoshop
  • Visual Studio
  • Perforce
  • Adobe Premiere


Guildhall at SMU

Masters of Interactive Technology

2 Years, 2012-2014

Plano, TX

  • Level Design Certification

Universidad Catolica de Chile

Computer Science Degree

7 Years, 2005-2011

Santiago, Chile

  • Education Minor

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