Jose Abalos
Level Designer/Scripter
Phone: +1-(469)-544-0820 Email: jose@joseabalos.com Portfolio: http://www.joseabalos.com
Download Resume:
EXPERIENCE
Treyarch - Associate Game Designer
September 2016 - Present
Projects:
- Call of Duty: Black Ops 3: Zombies Chronicles (September 2016 - May 2017)
- Unannounced Game (May 2017 - Present)
Accomplishments:
- Collaborated with lead designers, animators, environment artists and sound teams in porting eight Zombies maps into the Call of Duty: Black Ops 3 engine. Took ownership of maps Ascension, Kino der Toten and Origins.
- Took ownership of implementing, fine-tuning and debugging several segments of three campaign levels for an unannounced game. Includes discussing and acting on feedback from lead designers.
Disney Interactive/Avalanche Software - Level Designer
June 2014 - May 2016
Projects:
- Disney Infinity 2.0 (June 2014 - September 2014)
- Disney Infinity 3.0 (October 2014 - January 2016)
- Disney Infinity 4.0 (Cancelled) (October 2015 - May 2016)
Accomplishments:
- Took ownership of six levels built using Maya and proprietary tools, from concept to post-launch support.
- Built five levels using Disney Infinity's Toy Box tools that users could download from their consoles.
- Selected from the community to work full time at Avalanche Software
SKILLS
Scripting
- GSC/CSC
- C#/C++
- Kismet
- Blueprint
- Lua
- Proprietary
Editors/Engines
- Radiant
- Unreal Engine 4
- UDK
- Unity
- Source
- Proprietary
Software
- Maya
- Photoshop
- Visual Studio
- Perforce
- Adobe Premiere
EDUCATION
Guildhall at SMU
Masters of Interactive Technology
2 Years, 2012-2014 Plano, TX- Level Design Certification
Universidad Catolica de Chile
Computer Science Degree
7 Years, 2005-2011 Santiago, Chile- Education Minor