Resume


Jose Abalos

Level Designer/Scripter

Phone: +1-(469)-544-0820    Email: jose@joseabalos.com    Portfolio: http://www.joseabalos.com

   

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EXPERIENCE

Treyarch - Associate Game Designer

September 2016 - Present

Projects:

  • Call of Duty: Black Ops 3: Zombies Chronicles (September 2016 - May 2017)
  • Unannounced Game (May 2017 - Present)

Accomplishments:

  • Collaborated with lead designers, animators, environment artists and sound teams in porting eight Zombies maps into the Call of Duty: Black Ops 3 engine. Took ownership of maps Ascension, Kino der Toten and Origins.
  • Took ownership of implementing, fine-tuning and debugging several segments of three campaign levels for an unannounced game. Includes discussing and acting on feedback from lead designers.
 

Disney Interactive/Avalanche Software - Level Designer

June 2014 - May 2016

Projects:

  • Disney Infinity 2.0  (June 2014 - September 2014)
  • Disney Infinity 3.0 (October 2014 - January 2016)
  • Disney Infinity 4.0 (Cancelled) (October 2015 - May 2016)
 

Accomplishments:

  • Took ownership of six levels built using Maya and proprietary tools, from concept to post-launch support.
  • Built five levels using Disney Infinity's Toy Box tools that users could download from their consoles.
  • Selected from the community to work full time at Avalanche Software
   

SKILLS

Scripting

  • GSC/CSC
  • C#/C++
  • Kismet
  • Blueprint
  • Lua
  • Proprietary
 

Editors/Engines

  • Radiant
  • Unreal Engine 4
  • UDK
  • Unity
  • Source
  • Proprietary
 

Software

  • Maya
  • Photoshop
  • Visual Studio
  • Perforce
  • Adobe Premiere
 

EDUCATION

Guildhall at SMU

Masters of Interactive Technology

2 Years, 2012-2014 Plano, TX
  • Level Design Certification
 

Universidad Catolica de Chile

Computer Science Degree

7 Years, 2005-2011 Santiago, Chile
  • Education Minor